Common Mistakes Publishers Make with Stories (And How to Avoid Them)

Publishers have recognized that leveraging Story content is a good idea. After all, all the statistics, market analytics, and word-of-mouth from fellow publishers paint the same picture. Having a little box at the top of the homepage or a swipeable carousel with a few slides recapping whatever the brand deems important can do you a world of good. But here's the thing nobody likes to admit. Most publisher Stories underperform when it comes to Story content. And while their Story ideas can be creative, the mistakes they make are quite repetitive. So let's go through the most common ones, elaborate why they happen, and how to avoid them.

Why publishers need Story content

First, a quick recap. Why is Story content a must-have for modern publishers? After all, they can simply run a social media page with built-in Story creation. So why bother with native Stories and third-party platforms for content creation?

The short answer is that Stories sit at a strange, valuable intersection. They live permanently on your website (unlike social Stories, which vanish after 24 hours), which means they carry SEO value. In this way, they are more similar to articles. The way in which they are not similar is that they're built for the scroll-first way people consume content now. When done well, Stories grab and maintain viewers' attention as no other type of content could. And they can extend the life of articles that would otherwise disappear into the archive after 48 hours. Done poorly, though, Stories become a liability. Low-quality Stories with no clear idea of value tend to drive people away. And seeing that Story content tends to be the first thing people view, this creates a terrible first impression. A bad first impression leads to terrible online traffic. And in a market where online traffic is hard to get and easy to lose, that's not a small thing to get wrong.

The most common story content mistakes publishers make

Let's now focus on specific mistakes and give brief explanations on how to avoid them. As you'll see, most of these come from either poor planning or a failure to understand the innate strengths of Story content.‍

Dumping the article into slides

Let's start with the most common mistake. A publisher writes a 900-word article, then someone on the team copies chunks of it into six or seven slides, adds a stock photo behind each one, and calls it a Story. In theory, this is a Story. The problem is that it defeats the purpose of it.

Readers who open an article have already committed to reading. Readers who open a Story haven't committed to anything. They're deciding, slide by slide, whether to keep going. This is why cramming paragraph-length text onto a card ruins the experience. It kills that momentum before it ever starts. And it doesn't matter if the text you cram is interesting if the reader feels uncomfortable reading it.

Smartphone showing a minimal news story with a short headline about libraries staying open late, two lines of text and a β€œRead the story” button.
Fix for cluttered stories: one headline, one short idea, one clear action.

Such a common problem, and all it takes is some editorial discipline. Pick the single strongest idea from the article and build the Story around that idea. Not the whole piece. One idea, one arc, and a link at the end for people who want the full treatment. Let the article do what articles do best, and let the Story do what Stories do best: hook, hold, and point somewhere.

Text-heavy cards

Somewhat related to the previous mistake but distinct enough to call out on its own. Even publishers who understand that Stories need to be trimmed down often still overload individual cards with text. A far better idea is to trim everything down as much as possible. A good rule of thumb is to keep text overlays short enough that they can be read in a glance, not studied. If a card needs more than a sentence or two to land its point, that's usually a sign the idea needs to be split across two cards instead of squeezed into one. Even three or four cards can be a better option than needless cramming.

Designing for desktop

Story content was made for handheld devices. As such, Stories need to be designed vertically from the very first sketch, not adapted afterward. In the marketing world, this has been well-established, which is why we are still amazed to see people design Story content with desktop viewing in mind. It doesn't take much experience to spot these. A landscape photo that's been center-cropped into a portrait frame, cutting off half the subject. Text that was clearly sized for a laptop screen shrunk down until it's barely legible. Graphics built at the wrong aspect ratio and then stretched. In a word, poor planning and poor design. What you want to do instead is shoot or source images with portrait framing in mind, and build layouts where text and visuals were composed for a 9:16 screen rather than retrofitted onto one.

Smartphone showing a news story about frozen bus fares, with a tappable link sticker leading to the full article.
Fix for missing CTAs: give every story an obvious next step that readers can tap.

Burying the hook

It has been well documented that, in a Story, the first card does almost all the work. If it doesn't grab someone in the first second or two, they swipe away, and you never get a second chance with that reader. Despite this, many publisher Stories open with a logo animation. Or a slow, scene-setting first slide that reads like the introduction of a print feature. "Here's what happened this week in..." Nobody is sticking around for that.

So, don't try to be mysterious or too pushy with your brand. Don't lead with a promise. Lead with the most interesting thing you have. This can be a surprising stat, the most dramatic moment, the question the reader is already asking themselves. Or, you go with the emotional angle. A sudden burst of visual stimuli, a provocative headline, or a bombastic intro. Whatever you feel will yank the viewer out of the apathy of a two-hour-long scrolling session. Save the context for slide two, once you've grabbed their attention.

Treating interactivity as optional decoration

Polls, quizzes, sliders, tap-to-reveal elements... These aren't fun little elements that you sprinkle in every once in a while. These are all valuable tools that you should use to engage users. In fact, interactive elements are one of the main reasons Stories outperform static articles in the first place. A reader who taps a poll isn't just more engaged in that moment. They're also handing you first-party data about what they care about, which is genuinely useful in a world where third-party tracking keeps getting harder. Skipping interactivity entirely means leaving both engagement and insight on the table. And this is not something you should forget, especially if you work in retail media.

Three smartphones showing a poll series about a four-day work week: a yes/no poll, a multiple-choice poll and a slider question.
Fix for empty engagement: ask questions that relate to the story, and vary the format to keep readers tapping.

‍No plan for silent viewing

Some of you reading this likely remember the awkward period when websites had music. Some were so bold to put a musical loop with no way to turn it off. Others added a mute button, but placed it at the bottom of the page. As if they wanted you to at least give their music a chance before you turn it off. Luckily, this period has passed as we've all decided that integrated music was for MySpace (another blast from the past) and CDs (Gen Z readers will likely have to Google what this is).Β 

What's important to understand is that publishers tend to treat Stories in a similar fashion to these music-on websites. Just because you are happy about the music and sound in your Story doesn't mean that your viewers will be. In fact, plan that they will view your content in silent mode. Stats clearly show that a huge share of Story and short-video consumption happens with the sound off. Someone's on a train, or in a waiting room, or just doesn't feel like putting in earbuds for a fifteen-second clip. If your Story leans on narration or audio cues to communicate anything essential, a large chunk of your audience simply won't get the message.

Smartphone showing a vertical video of a reporter speaking on a city street, with large on-screen captions and a β€œSound off” badge.
Fix for sound-dependent video: most stories are watched on mute, so captions carry the message.

Assume that no one will listen to your content. Every Story that includes video or narration should also carry captions or text overlays that make the point without sound. Not only is this good for accessibility, but it's good business. You're not choosing between designing for sound-on and sound-off audiences. You need to design for both, every time.

7. Ignoring analytics

While we would like publishers to treat Stories with due care, we understand the reality. Newsrooms are busy, and Stories often get treated as a lower priority than the core editorial product. A publisher builds a Story, hits publish, and moves on to the next deadline. This does make sense from a creative standpoint, as you don't want to get stuck on what you built before. But it doesn't really make sense from a marketing standpoint. Nobody checks how far readers actually got before dropping off. Nobody looks at which slide caused the exit. Nobody asks whether the CTA at the end got any taps at all. Before long, nobody knows anything. Without that feedback loop, teams keep repeating the same structural mistakes indefinitely, because nobody's actually checking whether the format is working. Watching drop-off points by slide is one of the more revealing things a publisher can do here. It tends to expose exactly where a Story loses people, which is usually more instructive than any style guide.

8. Inconsistent publishing

Consistency is key when it comes to publishing of any kind. Your quality won't matter if you cannot follow a posting schedule. So, if consistent daily or weekly publishing isn't realistic with available resources (time, ideas, other content), you should commit to a slower, sustainable schedule. This is far better than burning out on an ambitious one and disappearing. Twice a week, reliably, beats daily for three weeks and then nothing.

Now, we understand that this is often easier said than done. One thing we've seen time and time again is the excitement and the joy of publishers when they start making Story content. They see it as a new toy that they can master and have fun with. They go all-in on Stories for a month, then quietly stop for six weeks because someone left the team or the workload piled up elsewhere. Then they start again. While this might not seem like a big deal, know that the readers will notice, even if only subconsciously. This irregularity undermines the habit that makes Stories genuinely valuable in the first place, which is the daily-briefing type of return visit that a lot of news publishers are chasing.

9 Not relating to the rest of the content

While Stories are fun to watch and scroll through on their own, they shouldn't exist in a vacuum. Some Stories can be built as if they're the final destination. Meaning that they have no CTA, no link, and no obvious next step for a reader who's now genuinely interested. This can work, but it shouldn't be a common practice. It is much better to weave your Story content with the rest of your online presence. This means that Stories should point to other web pages, social media, etc.

Now, there are publishers who understand this, but go overboard. They cram in a "Subscribe Now" button on every single card, which reads as desperate rather than inviting. So, as with most things in life, the best approach tends to sit somewhere in the middle. It is best to place the CTA at the natural point of highest engagement (usually near the end, once the Story has actually delivered value) and make it feel like the next chapter rather than an ad break. A "Read the Full Story" link. A "Subscribe for More Like This." Something that continues the relationship instead of interrupting it.

10. Letting AI run the whole thing

AI tools have made Story production dramatically faster and cheaper. The most successful teams treat AI as a genuinely useful collaborator, not an automated content generator. Something like the StorifyMe Assistant can turn a finished article into a Story-ready format in a fraction of the time it would take manually. But somebody still needs to look at what came out the other end before it goes live. Skip that step often enough, and readers start to notice the AI. The generic phrasing, the slightly-off framing, the sense that nobody was really in the room when it got made. Worse yet is when publishers fully automate their AI to create content. This not only weakens the publisher's voice, but also adds to endless AI slop that we are forced to view on various platforms. So, treat AI as a powerful tool, and not a content production machine.

Smartphone showing an AI-generated news summary story about night trains, with three key points and a note that editors reviewed it.
Fix for opaque AI: label AI-generated stories clearly and show that a human reviewed them.

Keep in mind that, if left unchecked, AI is in a position to kill publishers. As such, we advise all our readers to take personal responsibility when using AI and not simply rely on AI slop to run their publishing (even if doing so seems like a good investment). All you are doing is training an AI to replace your online voice.

Building a workflow that actually avoids web story mistakes

While none of these fixes require a bigger budget, keeping them all in mind can be difficult. Especially if you've started making Story content. So, let's outline a workflow that should keep you mistake-free.‍

  • ‍Score articles before repurposing them - Properly repurposing your content doesn't mean using all of it. Not every piece needs a Story version. Ones with a clear narrative arc, a strong single takeaway, or genuine visual potential are the ones worth prioritizing.‍
  • Storyboard before designing - Sketch out the card-by-card arc first (hook, build, payoff, CTA) before anyone touches a template. It's much easier to catch a weak structure on paper than after the visuals are already built.‍
  • Build a lightweight style guide - Character limits per card, caption requirements, CTA placement rules. Small things, but they keep quality consistent across a team where different people are building Stories on different days.‍
  • Review performance weekly, not quarterly - Drop-off points and CTA tap rates change fast. Catching a pattern after a week is a lot more useful than catching it after a quarter has already gone by.‍
  • Keep a human in the loop on every AI-assisted Story - Even a five-minute review pass before publishing catches most of the generic-sounding output before readers ever see it.

Final thoughts

While we've covered the bigger ones, there are likely smaller mistakes that you'll make when designing Story content. Mismatching colors between Story content and your brand. Missing the point of the Story and CTA. Leading attention away from your brand, instead of guiding it to it. This is all ok. Creating a decent Story campaign takes time, effort, and experimentation. So, while we do applaud your willingness to avoid mistakes and prepare for the future, don't spend too much time preparing. Instead, start using platforms like StorifyMe and experiment. See what Stories you come up with and how your readers react to them. Before long, you'll notice and fix mistakes of your own and hone a decent Story campaign.

‍

Ready to get more from your users?

Your users are already there.
Give them more reasons to engage.